November 18, 2001. Five in the morning, a Target parking lot, coffee going cold in the car. I camped out with my girlfriend (now Breakwoman X) and Richie, who would go on to co-host The Game Show with me, all of us waiting on a purple cube with a handle. This GameCube retrospective is the video I’ve been building toward for 25 years, because defending this console is part of why the show exists in the first place.

Why the GameCube Failed

The numbers were brutal. The PS2 launched 13 months earlier and finished at 155 million units. The Xbox hit 24 million. The GameCube landed at 21.74 million, Nintendo’s first third-place finish in home console history. The video digs into how it happened: no DVD playback while Sony sold the cheapest DVD player in America, 1.5GB mini discs in a standard-DVD world, a broadband adapter almost nobody bought while Xbox Live rewired online gaming, and a “kiddie console” narrative that fed on itself until third parties believed it too.

The Hardware Everyone Underestimated

The spec sheet lied. Gecko was a 485 MHz IBM PowerPC part on cutting-edge 180nm SOI with paired-single SIMD that doubled floating-point throughput for developers who knew how to use it. Flipper carried 3MB of embedded 1T-SRAM running at 10.4 GB/s, and its 16-stage TEV let Retro Studios fake shader-class effects on fixed-function silicon. That’s how Metroid Prime’s rain-streaked visor happened on a 162 MHz GPU. It was also the easiest console of its generation to develop for, which is why cross-platform games so often looked cleaner on GameCube than on PS2.

The Library That Settles the Argument

Smash Bros. Melee was built in 13 months and created a competitive scene so durable that Nintendo still sells GameCube controllers in 2026. Metroid Prime turned a studio in chaos into a 97 on Metacritic. Wind Waker survived an actual petition against its art style and outlived every game it was compared to. Resident Evil 4 rewrote third-person action for the next twenty years. Eternal Darkness pretended to delete your save file in 2002. Pikmin, Super Mario Sunshine, Paper Mario: The Thousand-Year Door, F-Zero GX, Animal Crossing. Fewer games than the competition, but the peaks are Mount Everest.

A GameCube Retrospective 25 Years in the Making

With the GameCube’s 25th anniversary landing this November and its library rolling out on Switch 2, a whole new generation is discovering what some of us never stopped playing. Jess joins the video with her own story: the GameCube was the first console she bought with her own money, and Luigi’s Mansion was the game that set her on the path to Resident Evil and a lifetime of horror games.

Watch the full video above, then drop a comment with your favorite GameCube memory. I read all of them. If you want the crew’s picks, our full episode on the best GameCube games of all time is right here.

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