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	<title>
	Comments on: You Know, Dead Island Isn&#8217;t Too Bad	</title>
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	<link>https://www.breakmanx.com/you-know-dead-island-isnt-too-bad/</link>
	<description>Twenty Years of Gaming. Still Arguing About Halo.</description>
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		<title>
		By: Anonymous		</title>
		<link>https://www.breakmanx.com/you-know-dead-island-isnt-too-bad/#comment-886</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 23 Sep 2011 01:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=11670#comment-886</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/you-know-dead-island-isnt-too-bad/#comment-878&quot;&gt;Mark Ross&lt;/a&gt;.

Only I&#039;m allowed to play with Q.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/you-know-dead-island-isnt-too-bad/#comment-878">Mark Ross</a>.</p>
<p>Only I&#8217;m allowed to play with Q.</p>
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		<title>
		By: Andrew Allen		</title>
		<link>https://www.breakmanx.com/you-know-dead-island-isnt-too-bad/#comment-884</link>

		<dc:creator><![CDATA[Andrew Allen]]></dc:creator>
		<pubDate>Thu, 22 Sep 2011 22:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=11670#comment-884</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/you-know-dead-island-isnt-too-bad/#comment-880&quot;&gt;Anonymous&lt;/a&gt;.

I didn&#039;t notice that until you just pointed it out, and now I&#039;m terrified of every woman in the game. Damn it, Jaime. 
]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/you-know-dead-island-isnt-too-bad/#comment-880">Anonymous</a>.</p>
<p>I didn&#8217;t notice that until you just pointed it out, and now I&#8217;m terrified of every woman in the game. Damn it, Jaime. </p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.breakmanx.com/you-know-dead-island-isnt-too-bad/#comment-880</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 22 Sep 2011 15:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=11670#comment-880</guid>

					<description><![CDATA[Forgot to mention another glaring issue:  how hard is it to model some decent female faces?  They all look like 60 year old sailors wearing wigs, but mysteriously have the toned bodies of feminine 20-somethings!  Even some of the zombies look better.

I know it&#039;s all pixels anyway, but seriously...hopefully someone makes a &quot;no-butterface&quot; mod soon.]]></description>
			<content:encoded><![CDATA[<p>Forgot to mention another glaring issue:  how hard is it to model some decent female faces?  They all look like 60 year old sailors wearing wigs, but mysteriously have the toned bodies of feminine 20-somethings!  Even some of the zombies look better.</p>
<p>I know it&#8217;s all pixels anyway, but seriously&#8230;hopefully someone makes a &#8220;no-butterface&#8221; mod soon.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.breakmanx.com/you-know-dead-island-isnt-too-bad/#comment-879</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 22 Sep 2011 14:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=11670#comment-879</guid>

					<description><![CDATA[As Q stated, it honestly is more in line with Borderlands... a more melee-centric Borderlands with crappy hit detection (analog combat isn&#039;t too accurate at times), lazy programming and physics (no mirrors, kicking through stuff, pop ins, zombies that go right through each other and remain unphased mid-animation if hit by a freakin sledgehammer...that kind of thing), uninspired items (the mods are where it&#039;s at, of course, and saves that), an obscenely goofy and aggravating inventory system (disapparing items, alcohol/medkit autoequip...wtf?), and it showcases some completely useless and non-respecable skills (useless skills per se could be overlooked, but when you can&#039;t go back and undo your choices...) and I could go on and on and on.  But it&#039;s Borderlands-esque nevertheless.

It is certainly fun though despite the many flaws, and could have been PURE WIN had it not been so obviously rushed, and that certainly shows in the pc version which is very consoley.  Not that I really have a problem with that as I play with a controller anyway, but I expected more from a &quot;separately developed&quot; pc version and I do feel for those who bought that hoping for a more finely tuned experience on that platform.

In time, maybe Deep Silver will fix the issues as it&#039;s sold a lot of copies and certainly deserves much attention.  Or, maybe they&#039;ll just take the money and run.

Who knows!]]></description>
			<content:encoded><![CDATA[<p>As Q stated, it honestly is more in line with Borderlands&#8230; a more melee-centric Borderlands with crappy hit detection (analog combat isn&#8217;t too accurate at times), lazy programming and physics (no mirrors, kicking through stuff, pop ins, zombies that go right through each other and remain unphased mid-animation if hit by a freakin sledgehammer&#8230;that kind of thing), uninspired items (the mods are where it&#8217;s at, of course, and saves that), an obscenely goofy and aggravating inventory system (disapparing items, alcohol/medkit autoequip&#8230;wtf?), and it showcases some completely useless and non-respecable skills (useless skills per se could be overlooked, but when you can&#8217;t go back and undo your choices&#8230;) and I could go on and on and on.  But it&#8217;s Borderlands-esque nevertheless.</p>
<p>It is certainly fun though despite the many flaws, and could have been PURE WIN had it not been so obviously rushed, and that certainly shows in the pc version which is very consoley.  Not that I really have a problem with that as I play with a controller anyway, but I expected more from a &#8220;separately developed&#8221; pc version and I do feel for those who bought that hoping for a more finely tuned experience on that platform.</p>
<p>In time, maybe Deep Silver will fix the issues as it&#8217;s sold a lot of copies and certainly deserves much attention.  Or, maybe they&#8217;ll just take the money and run.</p>
<p>Who knows!</p>
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		<title>
		By: Mark Ross		</title>
		<link>https://www.breakmanx.com/you-know-dead-island-isnt-too-bad/#comment-878</link>

		<dc:creator><![CDATA[Mark Ross]]></dc:creator>
		<pubDate>Thu, 22 Sep 2011 13:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=11670#comment-878</guid>

					<description><![CDATA[This game has fast become a favorite of mine. Sure, it&#039;s got more bugs than a Florida bait shop, but the underlying fun is there. This is a company whose history mainly is comprised of bargain bin racing games (and Call of Juarez, inexplicably), and then they go and make themselves a AA game. That takes CHUTZPAH. Hella fun game. Find me on Xbox Live as RurouniQ and we&#039;ll throw down.
Oh, and I&#039;d say it&#039;s more akin to Borderlands than Fallout 3, with the different classes and skill trees.]]></description>
			<content:encoded><![CDATA[<p>This game has fast become a favorite of mine. Sure, it&#8217;s got more bugs than a Florida bait shop, but the underlying fun is there. This is a company whose history mainly is comprised of bargain bin racing games (and Call of Juarez, inexplicably), and then they go and make themselves a AA game. That takes CHUTZPAH. Hella fun game. Find me on Xbox Live as RurouniQ and we&#8217;ll throw down.<br />
Oh, and I&#8217;d say it&#8217;s more akin to Borderlands than Fallout 3, with the different classes and skill trees.</p>
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