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	Comments on: Talking To Games: Borderlands 2	</title>
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	<link>https://www.breakmanx.com/talking-to-games-borderlands-2/</link>
	<description>Twenty Years of Gaming. Still Arguing About Halo.</description>
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		<title>
		By: Andrew Allen		</title>
		<link>https://www.breakmanx.com/talking-to-games-borderlands-2/#comment-868</link>

		<dc:creator><![CDATA[Andrew Allen]]></dc:creator>
		<pubDate>Thu, 15 Sep 2011 21:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=11559#comment-868</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/talking-to-games-borderlands-2/#comment-866&quot;&gt;Anonymous&lt;/a&gt;.

Your point about customizable characters messing with MP recognition is a pretty good one, I hadn&#039;t thought of that. 

It is functional, I guess, to think of &quot;Borderlands&quot; in general more in terms of &quot;Diablo&quot; than &quot;Mass Effect.&quot; But in Diablo, you can still armor up however you like, not to mention that Diablo 2 doubled the number of available player models from the original. 

Vehicle improvements will be CRUCIAL. Driving in B1 was just not as solid as it needed to be, and the rockets those buggies fired were the size of pin-pricks and had zero splash damage. Just unacceptable. If they fix that, I&#039;ll be a happy camper.

Oh and yeah, customizable weapons could be AWESOME. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/talking-to-games-borderlands-2/#comment-866">Anonymous</a>.</p>
<p>Your point about customizable characters messing with MP recognition is a pretty good one, I hadn&#8217;t thought of that. </p>
<p>It is functional, I guess, to think of &#8220;Borderlands&#8221; in general more in terms of &#8220;Diablo&#8221; than &#8220;Mass Effect.&#8221; But in Diablo, you can still armor up however you like, not to mention that Diablo 2 doubled the number of available player models from the original. </p>
<p>Vehicle improvements will be CRUCIAL. Driving in B1 was just not as solid as it needed to be, and the rockets those buggies fired were the size of pin-pricks and had zero splash damage. Just unacceptable. If they fix that, I&#8217;ll be a happy camper.</p>
<p>Oh and yeah, customizable weapons could be AWESOME. </p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.breakmanx.com/talking-to-games-borderlands-2/#comment-867</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 15 Sep 2011 15:17:00 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/talking-to-games-borderlands-2/#comment-863&quot;&gt;Andrew Allen&lt;/a&gt;.

I thought the enemy AI was fine myself...gotta agree with you there.  The crazies would run straight for you, if you name something &quot;Badass&quot; then obviously it has no regard for personal safety and does not fear you at all, and your run of the mill raiders and soldiers liked to use cover and the latter typically had nasty weapons (like those shock weapons goddamnitsomuch) to make up for any lack of AI.  BUT...with the introduction of new enemies, new characters with new skills, and customizable weapons (fuck yeah!!!), not to mention dual wielding, then maybe an AI ramp will be what the doctor [Zed] ordered to keep things fresh and make those new additions fun and useful.

What&#039;s everyone&#039;s deal with the vehicles though?  I can drive the crap out of anything.  Oh well, improvements are certainly still welcome.  The last one really did have a wonky ass vehicle control scheme now that I think about it....]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/talking-to-games-borderlands-2/#comment-863">Andrew Allen</a>.</p>
<p>I thought the enemy AI was fine myself&#8230;gotta agree with you there.  The crazies would run straight for you, if you name something &#8220;Badass&#8221; then obviously it has no regard for personal safety and does not fear you at all, and your run of the mill raiders and soldiers liked to use cover and the latter typically had nasty weapons (like those shock weapons goddamnitsomuch) to make up for any lack of AI.  BUT&#8230;with the introduction of new enemies, new characters with new skills, and customizable weapons (fuck yeah!!!), not to mention dual wielding, then maybe an AI ramp will be what the doctor [Zed] ordered to keep things fresh and make those new additions fun and useful.</p>
<p>What&#8217;s everyone&#8217;s deal with the vehicles though?  I can drive the crap out of anything.  Oh well, improvements are certainly still welcome.  The last one really did have a wonky ass vehicle control scheme now that I think about it&#8230;.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.breakmanx.com/talking-to-games-borderlands-2/#comment-866</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 15 Sep 2011 15:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=11559#comment-866</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/talking-to-games-borderlands-2/#comment-863&quot;&gt;Andrew Allen&lt;/a&gt;.

Oh, no doubt.  I&#039;m just calling you crazy for talking to games!  Of course you&#039;re gonna buy it, and me as well, and countless other Borderlands fans.  

I liked the name Borderworlds as well.  That&#039;s way more creative than Borderlands II.  It has a much better ring to it in the name of logical progression and better describes the nature of going to different worlds instead of being a generically titular sequel.  Would Super Mario Galaxy sold as many copies if it was named Super Mario XII or whatever its sequential number would be (then there&#039;s Super Mario Galaxy II...so I guess it doesn&#039;t matter too much in the end)?  I guess someone at 2K or Gearbox was like &quot;but but but some people might not get the connection.&quot;  You guys really want dummies like that playing your gam...oh wait, money is king.  It&#039;s really not that big of a deal though.  Just would have been a nice touch.

I honestly never expected to be able to fully customize one&#039;s character as well sans a few different colors considering you&#039;d have to put way more work into making varied &quot;cell shading&quot; (supposedly it isn&#039;t true cell shading, but they drew the textures and such by hand before scanning them) than what appears to be standard textured polygons like we see in Fallout and Mass Effect, etc.  Also, maybe in multiplayer it would be harder to tell what class someone was if characters don&#039;t fit a particularly rigid appearance.  You can use every weapon in this iteration as well as the original, I would imagine (unless dual wielding is limited), so in that case only special attacks would identify someone&#039;s class.  I&#039;m not saying it wouldn&#039;t be awesome, just might be more difficult to pull off - and it wouldn&#039;t be coming out next year more than likely if that were the case.  Even though I don&#039;t really know what I&#039;m talking about for sure, I would imagine there would have to be an engine in place that could warp the hand drawn stuff and make it malleable enough to present a customization system worthwhile... and not look like a smeared and smudged mess at that.

I&#039;m cool with new characters too.  Now, to have the option of bringing along your old ones would have been pretty awesome, but after a few playthroughs with the same class (considering you can respec virtually at any time for next to nothing) they get kinda old.  I would totally dust one off though for a new romp through the galaxy if given the chance however.  I would assume the game&#039;s architecture could allow such a thing...maybe we&#039;ll get some DLC for that or it&#039;s an unannounced option... but I wouldn&#039;t bet on it.


]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/talking-to-games-borderlands-2/#comment-863">Andrew Allen</a>.</p>
<p>Oh, no doubt.  I&#8217;m just calling you crazy for talking to games!  Of course you&#8217;re gonna buy it, and me as well, and countless other Borderlands fans.  </p>
<p>I liked the name Borderworlds as well.  That&#8217;s way more creative than Borderlands II.  It has a much better ring to it in the name of logical progression and better describes the nature of going to different worlds instead of being a generically titular sequel.  Would Super Mario Galaxy sold as many copies if it was named Super Mario XII or whatever its sequential number would be (then there&#8217;s Super Mario Galaxy II&#8230;so I guess it doesn&#8217;t matter too much in the end)?  I guess someone at 2K or Gearbox was like &#8220;but but but some people might not get the connection.&#8221;  You guys really want dummies like that playing your gam&#8230;oh wait, money is king.  It&#8217;s really not that big of a deal though.  Just would have been a nice touch.</p>
<p>I honestly never expected to be able to fully customize one&#8217;s character as well sans a few different colors considering you&#8217;d have to put way more work into making varied &#8220;cell shading&#8221; (supposedly it isn&#8217;t true cell shading, but they drew the textures and such by hand before scanning them) than what appears to be standard textured polygons like we see in Fallout and Mass Effect, etc.  Also, maybe in multiplayer it would be harder to tell what class someone was if characters don&#8217;t fit a particularly rigid appearance.  You can use every weapon in this iteration as well as the original, I would imagine (unless dual wielding is limited), so in that case only special attacks would identify someone&#8217;s class.  I&#8217;m not saying it wouldn&#8217;t be awesome, just might be more difficult to pull off &#8211; and it wouldn&#8217;t be coming out next year more than likely if that were the case.  Even though I don&#8217;t really know what I&#8217;m talking about for sure, I would imagine there would have to be an engine in place that could warp the hand drawn stuff and make it malleable enough to present a customization system worthwhile&#8230; and not look like a smeared and smudged mess at that.</p>
<p>I&#8217;m cool with new characters too.  Now, to have the option of bringing along your old ones would have been pretty awesome, but after a few playthroughs with the same class (considering you can respec virtually at any time for next to nothing) they get kinda old.  I would totally dust one off though for a new romp through the galaxy if given the chance however.  I would assume the game&#8217;s architecture could allow such a thing&#8230;maybe we&#8217;ll get some DLC for that or it&#8217;s an unannounced option&#8230; but I wouldn&#8217;t bet on it.</p>
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		<item>
		<title>
		By: Andrew Allen		</title>
		<link>https://www.breakmanx.com/talking-to-games-borderlands-2/#comment-863</link>

		<dc:creator><![CDATA[Andrew Allen]]></dc:creator>
		<pubDate>Thu, 15 Sep 2011 05:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=11559#comment-863</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/talking-to-games-borderlands-2/#comment-861&quot;&gt;Anonymous&lt;/a&gt;.

Look of course I&#039;m gonna buy Borderlands 2. But I&#039;m just saying there&#039;s some stuff I was secretly hoping for that it doesn&#039;t look like they&#039;re gonna do.
]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/talking-to-games-borderlands-2/#comment-861">Anonymous</a>.</p>
<p>Look of course I&#8217;m gonna buy Borderlands 2. But I&#8217;m just saying there&#8217;s some stuff I was secretly hoping for that it doesn&#8217;t look like they&#8217;re gonna do.</p>
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		<title>
		By: Anonymous		</title>
		<link>https://www.breakmanx.com/talking-to-games-borderlands-2/#comment-861</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 14 Sep 2011 21:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=11559#comment-861</guid>

					<description><![CDATA[Andrew...
I&#039;m beginning to think you&#039;re also being driven insane by the elements.]]></description>
			<content:encoded><![CDATA[<p>Andrew&#8230;<br />
I&#8217;m beginning to think you&#8217;re also being driven insane by the elements.</p>
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