<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:media="http://search.yahoo.com/mrss/" 
	>
<channel>
	<title>
	Comments on: So How Is L.A. Noire?	</title>
	<atom:link href="https://www.breakmanx.com/so-how-is-l-a-noire/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.breakmanx.com/so-how-is-l-a-noire/</link>
	<description>Twenty Years of Gaming. Still Arguing About Halo.</description>
	<lastBuildDate>Fri, 20 May 2011 18:35:26 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0</generator>
	<item>
		<title>
		By: Jen		</title>
		<link>https://www.breakmanx.com/so-how-is-l-a-noire/#comment-404</link>

		<dc:creator><![CDATA[Jen]]></dc:creator>
		<pubDate>Fri, 20 May 2011 18:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=9106#comment-404</guid>

					<description><![CDATA[I agree -the acting is excellent, but the popping through the background objects irks me more than the other faults because I have a degree in 3D animation and I expected a higher level of attention to detail.  I&#039;m also not a fan of spending most of my time trying to keep those clunky cars on the road -turning around is such a huge pain!  The gun fights are decent (I&#039;m only 3 hours into the game), and the chasing scenes are fun, but long -it takes you really far back to start over if you fail and that&#039;s been frustrating. Also, it doesn&#039;t always move on when you incorrectly guess if the POI is lying or not -sometimes your Captain makes you start all over and you have to sit through the long-ass monologues all over again.  The game so far just seems long.  I&#039;m still on the fence because I&#039;m not far enough into it, but there were a few times I almost quit because the flaws where just to infuriating.

I just beat Heavy Rain a few days ago, and I was so impressed -I really hoped the gameplay in LA Noire would be similar.  I like the option of walking AND running, but the fight scenes in Noire are a joke -I just keep punching until they go down.  No challenge what so ever -I don&#039;t even need to block.  In Heavy Rain I felt constantly challenged and never felt a lull in the story.....I&#039;m hoping when I play a little more today that LA Noire will push forward a little faster.]]></description>
			<content:encoded><![CDATA[<p>I agree -the acting is excellent, but the popping through the background objects irks me more than the other faults because I have a degree in 3D animation and I expected a higher level of attention to detail.  I&#8217;m also not a fan of spending most of my time trying to keep those clunky cars on the road -turning around is such a huge pain!  The gun fights are decent (I&#8217;m only 3 hours into the game), and the chasing scenes are fun, but long -it takes you really far back to start over if you fail and that&#8217;s been frustrating. Also, it doesn&#8217;t always move on when you incorrectly guess if the POI is lying or not -sometimes your Captain makes you start all over and you have to sit through the long-ass monologues all over again.  The game so far just seems long.  I&#8217;m still on the fence because I&#8217;m not far enough into it, but there were a few times I almost quit because the flaws where just to infuriating.</p>
<p>I just beat Heavy Rain a few days ago, and I was so impressed -I really hoped the gameplay in LA Noire would be similar.  I like the option of walking AND running, but the fight scenes in Noire are a joke -I just keep punching until they go down.  No challenge what so ever -I don&#8217;t even need to block.  In Heavy Rain I felt constantly challenged and never felt a lull in the story&#8230;..I&#8217;m hoping when I play a little more today that LA Noire will push forward a little faster.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Andrew Allen		</title>
		<link>https://www.breakmanx.com/so-how-is-l-a-noire/#comment-403</link>

		<dc:creator><![CDATA[Andrew Allen]]></dc:creator>
		<pubDate>Fri, 20 May 2011 18:07:03 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=9106#comment-403</guid>

					<description><![CDATA[I agree. It&#039;s phenomenal. And it really makes the game.]]></description>
			<content:encoded><![CDATA[<p>I agree. It&#8217;s phenomenal. And it really makes the game.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Andrew Allen		</title>
		<link>https://www.breakmanx.com/so-how-is-l-a-noire/#comment-402</link>

		<dc:creator><![CDATA[Andrew Allen]]></dc:creator>
		<pubDate>Fri, 20 May 2011 17:38:11 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=9106#comment-402</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/so-how-is-l-a-noire/#comment-400&quot;&gt;RurouniQ&lt;/a&gt;.

If you like story-driven games, then definitely.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/so-how-is-l-a-noire/#comment-400">RurouniQ</a>.</p>
<p>If you like story-driven games, then definitely.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: TheCrimsonKing		</title>
		<link>https://www.breakmanx.com/so-how-is-l-a-noire/#comment-401</link>

		<dc:creator><![CDATA[TheCrimsonKing]]></dc:creator>
		<pubDate>Fri, 20 May 2011 16:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=9106#comment-401</guid>

					<description><![CDATA[I agree with all the faults, defintely. I&#039;m only 3 or so hours along but I&#039;m really into it, problems and all.

I&#039;ve been trying to figure out the execution behind the face mechanics and I think i finally understand it. Most of you probably don&#039;t give a shit. To me it&#039;s seriously the finest orecestra of sequenced normal mapping and subtle animated geometry this side of the mason dixon.]]></description>
			<content:encoded><![CDATA[<p>I agree with all the faults, defintely. I&#8217;m only 3 or so hours along but I&#8217;m really into it, problems and all.</p>
<p>I&#8217;ve been trying to figure out the execution behind the face mechanics and I think i finally understand it. Most of you probably don&#8217;t give a shit. To me it&#8217;s seriously the finest orecestra of sequenced normal mapping and subtle animated geometry this side of the mason dixon.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: RurouniQ		</title>
		<link>https://www.breakmanx.com/so-how-is-l-a-noire/#comment-400</link>

		<dc:creator><![CDATA[RurouniQ]]></dc:creator>
		<pubDate>Fri, 20 May 2011 14:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=9106#comment-400</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/so-how-is-l-a-noire/#comment-399&quot;&gt;Don Jaime&lt;/a&gt;.

Ohhhhh it does. Offers lots of critical thinking.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/so-how-is-l-a-noire/#comment-399">Don Jaime</a>.</p>
<p>Ohhhhh it does. Offers lots of critical thinking.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Don Jaime		</title>
		<link>https://www.breakmanx.com/so-how-is-l-a-noire/#comment-399</link>

		<dc:creator><![CDATA[Don Jaime]]></dc:creator>
		<pubDate>Fri, 20 May 2011 13:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=9106#comment-399</guid>

					<description><![CDATA[Yay, silly cover mechanics!  One button plus direction to running slide, lean or duck into cover, aim button plus direction if applicable for shooting around/over the cover while being temporarily vulnerable, release aim button to go back into cover, use same button you went into cover with to get out of it.  That&#039;s simple and effective and doesn&#039;t need changing as it gets to feel natural once you&#039;ve done it a few times.  What kind of clueless jackasses do they get to test these games?

Regardless, is it worth playing despite the pains in the ass?  

I&#039;m thinking about reactivating my Gamefly account now and would love to play something that forces me to do a little critical thinking, if this game offers such.]]></description>
			<content:encoded><![CDATA[<p>Yay, silly cover mechanics!  One button plus direction to running slide, lean or duck into cover, aim button plus direction if applicable for shooting around/over the cover while being temporarily vulnerable, release aim button to go back into cover, use same button you went into cover with to get out of it.  That&#8217;s simple and effective and doesn&#8217;t need changing as it gets to feel natural once you&#8217;ve done it a few times.  What kind of clueless jackasses do they get to test these games?</p>
<p>Regardless, is it worth playing despite the pains in the ass?  </p>
<p>I&#8217;m thinking about reactivating my Gamefly account now and would love to play something that forces me to do a little critical thinking, if this game offers such.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
