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	Comments on: Five Bad In-Game Tutorials	</title>
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	<link>https://www.breakmanx.com/five-bad-in-game-tutorials/</link>
	<description>Twenty Years of Gaming. Still Arguing About Halo.</description>
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		<title>
		By: Ryan Burcham		</title>
		<link>https://www.breakmanx.com/five-bad-in-game-tutorials/#comment-1448</link>

		<dc:creator><![CDATA[Ryan Burcham]]></dc:creator>
		<pubDate>Wed, 02 May 2012 00:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=13645#comment-1448</guid>

					<description><![CDATA[I think the Halo series deserves an honorable mention.  While the initial game tutorial wasn&#039;t bad, after nearly ten years of playing Halo, I STILL get the little pop-up notification telling me how to pick up a weapon!]]></description>
			<content:encoded><![CDATA[<p>I think the Halo series deserves an honorable mention.  While the initial game tutorial wasn&#8217;t bad, after nearly ten years of playing Halo, I STILL get the little pop-up notification telling me how to pick up a weapon!</p>
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		<title>
		By: Mark Ross		</title>
		<link>https://www.breakmanx.com/five-bad-in-game-tutorials/#comment-1442</link>

		<dc:creator><![CDATA[Mark Ross]]></dc:creator>
		<pubDate>Wed, 25 Apr 2012 14:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=13645#comment-1442</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/five-bad-in-game-tutorials/#comment-1440&quot;&gt;vivisect6 vivisect6&lt;/a&gt;.

http://www.significant-bits.com/super-mario-bros-3-level-design-lessons
I know there&#039;s a similar article like this for SMB1 out there somewhere; just can&#039;t find it right now. But it does explain the intuitive teaching style of SMB1 and SMB3, which really just isn&#039;t present in SMB2.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/five-bad-in-game-tutorials/#comment-1440">vivisect6 vivisect6</a>.</p>
<p><a href="http://www.significant-bits.com/super-mario-bros-3-level-design-lessons" rel="nofollow ugc">http://www.significant-bits.com/super-mario-bros-3-level-design-lessons</a><br />
I know there&#8217;s a similar article like this for SMB1 out there somewhere; just can&#8217;t find it right now. But it does explain the intuitive teaching style of SMB1 and SMB3, which really just isn&#8217;t present in SMB2.</p>
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		<title>
		By: Andrew Allen		</title>
		<link>https://www.breakmanx.com/five-bad-in-game-tutorials/#comment-1441</link>

		<dc:creator><![CDATA[Andrew Allen]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 21:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=13645#comment-1441</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/five-bad-in-game-tutorials/#comment-1440&quot;&gt;vivisect6 vivisect6&lt;/a&gt;.

You are right that most games didn&#039;t have tutorials then, although many did. But what they always had were levels designed to teach you gameplay one piece at a time. 

The original Mario totally teaches you how to play, in fact I think it has one of the smoothest integrations of learning ever. Each new element is introduced one at a time, very carefully. First you learn how to run for a few seconds, then you&#039;re given a goomba or two to bash, then an item box, etc.

SMB2 doesn&#039;t do that, it just drops you in, which would be less of a big deal if it wasn&#039;t a sequel that shared almost none of its ancestor&#039;s basic mechanics. 

Lemme be clear: SMB2 is a great game, most of the games on this list are great, and of course you figure it out eventually, but a little hand would have helped. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/five-bad-in-game-tutorials/#comment-1440">vivisect6 vivisect6</a>.</p>
<p>You are right that most games didn&#8217;t have tutorials then, although many did. But what they always had were levels designed to teach you gameplay one piece at a time. </p>
<p>The original Mario totally teaches you how to play, in fact I think it has one of the smoothest integrations of learning ever. Each new element is introduced one at a time, very carefully. First you learn how to run for a few seconds, then you&#8217;re given a goomba or two to bash, then an item box, etc.</p>
<p>SMB2 doesn&#8217;t do that, it just drops you in, which would be less of a big deal if it wasn&#8217;t a sequel that shared almost none of its ancestor&#8217;s basic mechanics. </p>
<p>Lemme be clear: SMB2 is a great game, most of the games on this list are great, and of course you figure it out eventually, but a little hand would have helped. </p>
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		<title>
		By: vivisect6 vivisect6		</title>
		<link>https://www.breakmanx.com/five-bad-in-game-tutorials/#comment-1440</link>

		<dc:creator><![CDATA[vivisect6 vivisect6]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 19:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=13645#comment-1440</guid>

					<description><![CDATA[Um....I don&#039;t think that Super Mario Bros. 2 should qualify for this list. In game tutorials were non-existant at this point in time. If you wanted to learn how to play, it was either you read the 10 page manual of nothingness or you learned through trial and error.

Basing this off of the major differences between Mario 1 and Mario 2 doesn&#039;t make any sense. Where in the original Mario Bros. did they ever show you how to play? Nothing was ever explained in these games.

Nowadays, most games tell you too much.]]></description>
			<content:encoded><![CDATA[<p>Um&#8230;.I don&#8217;t think that Super Mario Bros. 2 should qualify for this list. In game tutorials were non-existant at this point in time. If you wanted to learn how to play, it was either you read the 10 page manual of nothingness or you learned through trial and error.</p>
<p>Basing this off of the major differences between Mario 1 and Mario 2 doesn&#8217;t make any sense. Where in the original Mario Bros. did they ever show you how to play? Nothing was ever explained in these games.</p>
<p>Nowadays, most games tell you too much.</p>
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