<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:media="http://search.yahoo.com/mrss/" 
	>
<channel>
	<title>
	Comments on: E3: Is Dead Space 3 Not Horror Anymore?	</title>
	<atom:link href="https://www.breakmanx.com/e3-is-dead-space-3-not-horror-anymore/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.breakmanx.com/e3-is-dead-space-3-not-horror-anymore/</link>
	<description>Twenty Years of Gaming. Still Arguing About Halo.</description>
	<lastBuildDate>Wed, 06 Jun 2012 13:42:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0</generator>
	<item>
		<title>
		By: bcorcoran		</title>
		<link>https://www.breakmanx.com/e3-is-dead-space-3-not-horror-anymore/#comment-1500</link>

		<dc:creator><![CDATA[bcorcoran]]></dc:creator>
		<pubDate>Wed, 06 Jun 2012 13:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=14119#comment-1500</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/e3-is-dead-space-3-not-horror-anymore/#comment-1490&quot;&gt;BreakmanX&lt;/a&gt;.

I agree. The fact that this game series made you rely on sheer tactics alone instead of cover mechanics was one of the draws. 

On the other hand, there weren&#039;t any combat-able human enemies in DS1 or DS2.

I&#039;m hoping that the cover system is really only useful in situations against enemies with guns... and that enemies with guns aren&#039;t the main focus.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/e3-is-dead-space-3-not-horror-anymore/#comment-1490">BreakmanX</a>.</p>
<p>I agree. The fact that this game series made you rely on sheer tactics alone instead of cover mechanics was one of the draws. </p>
<p>On the other hand, there weren&#8217;t any combat-able human enemies in DS1 or DS2.</p>
<p>I&#8217;m hoping that the cover system is really only useful in situations against enemies with guns&#8230; and that enemies with guns aren&#8217;t the main focus.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Andrew Allen		</title>
		<link>https://www.breakmanx.com/e3-is-dead-space-3-not-horror-anymore/#comment-1497</link>

		<dc:creator><![CDATA[Andrew Allen]]></dc:creator>
		<pubDate>Wed, 06 Jun 2012 08:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=14119#comment-1497</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/e3-is-dead-space-3-not-horror-anymore/#comment-1490&quot;&gt;BreakmanX&lt;/a&gt;.

I know, right? ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/e3-is-dead-space-3-not-horror-anymore/#comment-1490">BreakmanX</a>.</p>
<p>I know, right? </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: BreakmanX		</title>
		<link>https://www.breakmanx.com/e3-is-dead-space-3-not-horror-anymore/#comment-1490</link>

		<dc:creator><![CDATA[BreakmanX]]></dc:creator>
		<pubDate>Wed, 06 Jun 2012 05:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=14119#comment-1490</guid>

					<description><![CDATA[Arrgghhh!!  I don&#039;t need to have cover mechanics in every game!]]></description>
			<content:encoded><![CDATA[<p>Arrgghhh!!  I don&#8217;t need to have cover mechanics in every game!</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
