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	Comments on: Dr. Noh De-Link&#8217;s Time	</title>
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	<description>Twenty Years of Gaming. Still Arguing About Halo.</description>
	<lastBuildDate>Mon, 18 Jun 2012 14:13:00 +0000</lastBuildDate>
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		<title>
		By: Christopher Chapman		</title>
		<link>https://www.breakmanx.com/dr-noh-de-links-time/#comment-1518</link>

		<dc:creator><![CDATA[Christopher Chapman]]></dc:creator>
		<pubDate>Mon, 18 Jun 2012 14:13:00 +0000</pubDate>
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					<description><![CDATA[OOT came first look at the story it says something about his mother the only other game that says anything about his family is  hourglass so this means that OOT starts it all off]]></description>
			<content:encoded><![CDATA[<p>OOT came first look at the story it says something about his mother the only other game that says anything about his family is  hourglass so this means that OOT starts it all off</p>
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		<title>
		By: Dustin Hall		</title>
		<link>https://www.breakmanx.com/dr-noh-de-links-time/#comment-1168</link>

		<dc:creator><![CDATA[Dustin Hall]]></dc:creator>
		<pubDate>Sat, 24 Dec 2011 09:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=12549#comment-1168</guid>

					<description><![CDATA[I had an in-depth discussion with a 10 year old kid the other day about this and the Castlevania timeline (he was very knowledgeable, actually). They&#039;re both so messed up, the mind boggles. Still, he kept trying to put them in order and really wanted a central story to exist. I think its just in our nature to want things to progress in some sort of order, and our time spent playing the games seems to be validated by the idea that the story is &#039;real&#039; and progressive, as opposed to a series of unrelated, repeated events. 

Sometimes, I know I enjoy continuity, like with comic books. As with games, I just take them all as unrelated adventures, unless one is a direct sequel to another. Like Bond movies, I just can&#039;t let them be one story, as the number of tales that one hero has lived through is just impossible. 

I guess Link is just the new pulp hero, forever battling the same enemy in new iterations, over and over again. ]]></description>
			<content:encoded><![CDATA[<p>I had an in-depth discussion with a 10 year old kid the other day about this and the Castlevania timeline (he was very knowledgeable, actually). They&#8217;re both so messed up, the mind boggles. Still, he kept trying to put them in order and really wanted a central story to exist. I think its just in our nature to want things to progress in some sort of order, and our time spent playing the games seems to be validated by the idea that the story is &#8216;real&#8217; and progressive, as opposed to a series of unrelated, repeated events. </p>
<p>Sometimes, I know I enjoy continuity, like with comic books. As with games, I just take them all as unrelated adventures, unless one is a direct sequel to another. Like Bond movies, I just can&#8217;t let them be one story, as the number of tales that one hero has lived through is just impossible. </p>
<p>I guess Link is just the new pulp hero, forever battling the same enemy in new iterations, over and over again. </p>
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