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	Comments on: Dr. Noh asks: What&#8217;s next?	</title>
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	<description>Twenty Years of Gaming. Still Arguing About Halo.</description>
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		<title>
		By: Eric Robbins		</title>
		<link>https://www.breakmanx.com/dr-noh-asks-whats-next/#comment-357</link>

		<dc:creator><![CDATA[Eric Robbins]]></dc:creator>
		<pubDate>Thu, 12 May 2011 19:00:49 +0000</pubDate>
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					<description><![CDATA[But beating the uncanny valley requires generous use of facial capture technology, which still takes a lot of time to get right.  There are lots of techniques to capture, but none are what I would call simple, quick, or cheap, which makes them a difficult sell for game projects at the moment.  We&#039;ll get there, but it is going to take awhile before the process is streamlined.  I will say that a source revealed to me that L.A. Noire is pushing other (theirs included) developers to take facial capture more seriously, which is amusing considering that L.A Noire&#039;s capture, while impressive for a game, isn&#039;t the greatest implementation.]]></description>
			<content:encoded><![CDATA[<p>But beating the uncanny valley requires generous use of facial capture technology, which still takes a lot of time to get right.  There are lots of techniques to capture, but none are what I would call simple, quick, or cheap, which makes them a difficult sell for game projects at the moment.  We&#8217;ll get there, but it is going to take awhile before the process is streamlined.  I will say that a source revealed to me that L.A. Noire is pushing other (theirs included) developers to take facial capture more seriously, which is amusing considering that L.A Noire&#8217;s capture, while impressive for a game, isn&#8217;t the greatest implementation.</p>
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		<title>
		By: Andrew Allen		</title>
		<link>https://www.breakmanx.com/dr-noh-asks-whats-next/#comment-353</link>

		<dc:creator><![CDATA[Andrew Allen]]></dc:creator>
		<pubDate>Thu, 12 May 2011 18:01:16 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=8995#comment-353</guid>

					<description><![CDATA[I think the uncanny valley was pretty well beaten in the world of features with &quot;Curious Case of Benjamin Button.&quot; And then it was lost again in &quot;Tron: Legacy.&quot; We are by no means out of it yet, but I think we&#039;re beginning to inch out.]]></description>
			<content:encoded><![CDATA[<p>I think the uncanny valley was pretty well beaten in the world of features with &#8220;Curious Case of Benjamin Button.&#8221; And then it was lost again in &#8220;Tron: Legacy.&#8221; We are by no means out of it yet, but I think we&#8217;re beginning to inch out.</p>
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		<title>
		By: TheCrimsonKing		</title>
		<link>https://www.breakmanx.com/dr-noh-asks-whats-next/#comment-351</link>

		<dc:creator><![CDATA[TheCrimsonKing]]></dc:creator>
		<pubDate>Thu, 12 May 2011 15:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=8995#comment-351</guid>

					<description><![CDATA[With recent advances in cpu and gpu tech I&#039;m wondering about the future too. Developers already use prefab designs and code that can automate enviromental features. If this can be applied to other areas of production and then some they could cut the time it takes to create visuals and focus more on gameplay and the rest of what you considered more important in games.
I&#039;ve been out of the game development process for a long time so I&#039;m definitely talking outside my means here, but I feel like there will be a software and or hardware related revolution in what it takes to create realism (if that&#039;s the goal) on screen. Whatever happens I&#039;m looking forward to it.]]></description>
			<content:encoded><![CDATA[<p>With recent advances in cpu and gpu tech I&#8217;m wondering about the future too. Developers already use prefab designs and code that can automate enviromental features. If this can be applied to other areas of production and then some they could cut the time it takes to create visuals and focus more on gameplay and the rest of what you considered more important in games.<br />
I&#8217;ve been out of the game development process for a long time so I&#8217;m definitely talking outside my means here, but I feel like there will be a software and or hardware related revolution in what it takes to create realism (if that&#8217;s the goal) on screen. Whatever happens I&#8217;m looking forward to it.</p>
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