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	<title>
	Comments on: Bioshock Infinite Contains Terrifying, Yet Confusing Bosses	</title>
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	<link>https://www.breakmanx.com/bioshock-infinite-contains-terrifying-yet-confusing-bosses/</link>
	<description>Twenty Years of Gaming. Still Arguing About Halo.</description>
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		<title>
		By: bcorcoran		</title>
		<link>https://www.breakmanx.com/bioshock-infinite-contains-terrifying-yet-confusing-bosses/#comment-1417</link>

		<dc:creator><![CDATA[bcorcoran]]></dc:creator>
		<pubDate>Sat, 14 Apr 2012 03:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=13505#comment-1417</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/bioshock-infinite-contains-terrifying-yet-confusing-bosses/#comment-1416&quot;&gt;Justin Johns&lt;/a&gt;.

 Hahaha, yes.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/bioshock-infinite-contains-terrifying-yet-confusing-bosses/#comment-1416">Justin Johns</a>.</p>
<p> Hahaha, yes.</p>
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		<title>
		By: Justin Johns		</title>
		<link>https://www.breakmanx.com/bioshock-infinite-contains-terrifying-yet-confusing-bosses/#comment-1416</link>

		<dc:creator><![CDATA[Justin Johns]]></dc:creator>
		<pubDate>Fri, 13 Apr 2012 20:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=13505#comment-1416</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/bioshock-infinite-contains-terrifying-yet-confusing-bosses/#comment-1413&quot;&gt;bcorcoran&lt;/a&gt;.

In other words: 
http://www.penny-arcade.com/comic/2007/09/21]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/bioshock-infinite-contains-terrifying-yet-confusing-bosses/#comment-1413">bcorcoran</a>.</p>
<p>In other words: <br />
<a href="http://www.penny-arcade.com/comic/2007/09/21" rel="nofollow ugc">http://www.penny-arcade.com/comic/2007/09/21</a></p>
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		<title>
		By: Andrew Allen		</title>
		<link>https://www.breakmanx.com/bioshock-infinite-contains-terrifying-yet-confusing-bosses/#comment-1414</link>

		<dc:creator><![CDATA[Andrew Allen]]></dc:creator>
		<pubDate>Wed, 11 Apr 2012 19:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=13505#comment-1414</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/bioshock-infinite-contains-terrifying-yet-confusing-bosses/#comment-1413&quot;&gt;bcorcoran&lt;/a&gt;.

I definitely agree with Eric that these floaty healing units are obnoxious, but at least her units all die when she does. Maybe that&#039;ll help. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/bioshock-infinite-contains-terrifying-yet-confusing-bosses/#comment-1413">bcorcoran</a>.</p>
<p>I definitely agree with Eric that these floaty healing units are obnoxious, but at least her units all die when she does. Maybe that&#8217;ll help. </p>
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		<title>
		By: bcorcoran		</title>
		<link>https://www.breakmanx.com/bioshock-infinite-contains-terrifying-yet-confusing-bosses/#comment-1413</link>

		<dc:creator><![CDATA[bcorcoran]]></dc:creator>
		<pubDate>Wed, 11 Apr 2012 18:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=13505#comment-1413</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/bioshock-infinite-contains-terrifying-yet-confusing-bosses/#comment-1412&quot;&gt;Eric Robbins&lt;/a&gt;.

Eh, I see your point, but their twist on it is that all the summoned enemies die as soon as she does... so it&#039;s not NEARLY as obnoxious. It becomes about weighing your options, rather than just grinding enemies and being forced to spend more precious ammo.

If you *really* wanna get technical, enemies like this have been around since Doom II... http://doom.wikia.com/wiki/Arch-vile]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/bioshock-infinite-contains-terrifying-yet-confusing-bosses/#comment-1412">Eric Robbins</a>.</p>
<p>Eh, I see your point, but their twist on it is that all the summoned enemies die as soon as she does&#8230; so it&#8217;s not NEARLY as obnoxious. It becomes about weighing your options, rather than just grinding enemies and being forced to spend more precious ammo.</p>
<p>If you *really* wanna get technical, enemies like this have been around since Doom II&#8230; <a href="http://doom.wikia.com/wiki/Arch-vile" rel="nofollow ugc">http://doom.wikia.com/wiki/Arch-vile</a></p>
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		<title>
		By: Eric Robbins		</title>
		<link>https://www.breakmanx.com/bioshock-infinite-contains-terrifying-yet-confusing-bosses/#comment-1412</link>

		<dc:creator><![CDATA[Eric Robbins]]></dc:creator>
		<pubDate>Wed, 11 Apr 2012 17:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=13505#comment-1412</guid>

					<description><![CDATA[Ugh, goddamn Siren-type characters.  I&#039;m sick of healing units in games being floating, glowing targets.  Seriously, these characters act almost exactly like the Gears of War Kantus.]]></description>
			<content:encoded><![CDATA[<p>Ugh, goddamn Siren-type characters.  I&#8217;m sick of healing units in games being floating, glowing targets.  Seriously, these characters act almost exactly like the Gears of War Kantus.</p>
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