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	<title>
	Comments on: Battlefield 3 Beta: On Sainthood	</title>
	<atom:link href="https://www.breakmanx.com/battlefield-3-beta-on-sainthood/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.breakmanx.com/battlefield-3-beta-on-sainthood/</link>
	<description>Twenty Years of Gaming. Still Arguing About Halo.</description>
	<lastBuildDate>Fri, 30 Sep 2011 02:14:00 +0000</lastBuildDate>
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		<title>
		By: Andrew Allen		</title>
		<link>https://www.breakmanx.com/battlefield-3-beta-on-sainthood/#comment-902</link>

		<dc:creator><![CDATA[Andrew Allen]]></dc:creator>
		<pubDate>Fri, 30 Sep 2011 02:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=11760#comment-902</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/battlefield-3-beta-on-sainthood/#comment-900&quot;&gt;Brendan Corcoran&lt;/a&gt;.

I&#039;m aware of that. This piece is intended to be ironic/hyperbolic. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/battlefield-3-beta-on-sainthood/#comment-900">Brendan Corcoran</a>.</p>
<p>I&#8217;m aware of that. This piece is intended to be ironic/hyperbolic. </p>
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		<item>
		<title>
		By: Brendan Corcoran		</title>
		<link>https://www.breakmanx.com/battlefield-3-beta-on-sainthood/#comment-900</link>

		<dc:creator><![CDATA[Brendan Corcoran]]></dc:creator>
		<pubDate>Thu, 29 Sep 2011 16:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=11760#comment-900</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/battlefield-3-beta-on-sainthood/#comment-899&quot;&gt;Andrew Allen&lt;/a&gt;.

Well, so what? Two days is hardly a long time to wait...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/battlefield-3-beta-on-sainthood/#comment-899">Andrew Allen</a>.</p>
<p>Well, so what? Two days is hardly a long time to wait&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Andrew Allen		</title>
		<link>https://www.breakmanx.com/battlefield-3-beta-on-sainthood/#comment-899</link>

		<dc:creator><![CDATA[Andrew Allen]]></dc:creator>
		<pubDate>Thu, 29 Sep 2011 09:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=11760#comment-899</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.breakmanx.com/battlefield-3-beta-on-sainthood/#comment-898&quot;&gt;Brendan Corcoran&lt;/a&gt;.

What Origin has to do with the Beta is that if I had pre-ordered BF3 on Origin specifically, I&#039;d be allowed into the Beta two days early along with the Medal of Honor pre-order people. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.breakmanx.com/battlefield-3-beta-on-sainthood/#comment-898">Brendan Corcoran</a>.</p>
<p>What Origin has to do with the Beta is that if I had pre-ordered BF3 on Origin specifically, I&#8217;d be allowed into the Beta two days early along with the Medal of Honor pre-order people. </p>
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			</item>
		<item>
		<title>
		By: Brendan Corcoran		</title>
		<link>https://www.breakmanx.com/battlefield-3-beta-on-sainthood/#comment-898</link>

		<dc:creator><![CDATA[Brendan Corcoran]]></dc:creator>
		<pubDate>Wed, 28 Sep 2011 22:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://padinga.com/?p=11760#comment-898</guid>

					<description><![CDATA[What does the BF3 beta have to do with Origin (aside from the PC version of it)?

I don&#039;t buy EA&#039;s argument that only Origin allows them to push updates 
for BF3 the way they want (something about Steam&#039;s update policy being 
restrictive or prohibitive).

However, on the EA servers argument, I must defend their decision to use
 and require the EA servers from a technical standpoint. And it&#039;s not 
EA&#039;s fault, actually. It&#039;s the fault of Microsoft and Sony for having 
game consoles EA wanted to release their games on. I&#039;ll clarify.

Microsoft and Sony both provide a basic level of hosting for multiplayer
 games on their respective services that publishers can leverage for 
their games to reduce costs. In a perfect world, every publisher&#039;s 
developers would utilize those systems and everyone would be happy 
because they would always work and be accessible.

Unfortunately, we don&#039;t live in a perfect world.

The problem EA faces with deciding between using their own servers to 
house stuff like stats is that Microsoft and Sony almost *definitely* 
have different policies for what can and can&#039;t be recorded onto their 
servers, as well as how much data can be stored, how it is used, and how
 much it is used. These rules are usually defined in an Acceptable Use 
Policy or AUP, and this is something you&#039;ll only be familiar with if you
 have ever signed up for a service that has specific resource 
limitations. Web hosting, cell phone data plans, and the like come to 
mind. 

If EA can&#039;t store the same data in the same way on both Microsoft and 
Sony&#039;s servers, then they have to spend an indeterminable amount of time
 tailoring it to each of those services, for each game they release that
 would use them. That means a potential of 200% more work for them, 
because they&#039;re already going to be using the EA servers on the PC 
versions.

Their solution was to normalize all that data so that every game has the
 same common access point when it comes to data storage for stats and 
account names. They can decide how much data they want store, how it can
 be used, and how much it can be used. They also open up access to their
 stats servers to developers to create websites that aggregate 
statistics in a user-friendly format, which you can&#039;t do for games that 
are only hosted on Microsoft or Sony&#039;s systems. The only stats systems 
spawning from those are 1st party sites, which admittedly are usually 
good, but don&#039;t necessarily offer everything a player wants. The Halo 
stats website is one of these, but also keep in mind-- that game is only
 on one platform.

The only disadvantage to this system is that if it goes down... it&#039;s 
likely that everyone is affected across all 3 platforms. They have 
systems in place that are there to minimize/eliminate the possibility of
 that happening, but shit does happen. There are other implications to having the systems controlled by EA, such as them being able to shut the service off whenever they want (technically, but not realistically-- except for sports games).

TL;DR - Would you rather EA&#039;s developers spend more time (and money) and possibly deliver a subpar experience, causing them to want to charge for more services OR put up with the occasional disconnect or technical hiccup?]]></description>
			<content:encoded><![CDATA[<p>What does the BF3 beta have to do with Origin (aside from the PC version of it)?</p>
<p>I don&#8217;t buy EA&#8217;s argument that only Origin allows them to push updates<br />
for BF3 the way they want (something about Steam&#8217;s update policy being<br />
restrictive or prohibitive).</p>
<p>However, on the EA servers argument, I must defend their decision to use<br />
 and require the EA servers from a technical standpoint. And it&#8217;s not<br />
EA&#8217;s fault, actually. It&#8217;s the fault of Microsoft and Sony for having<br />
game consoles EA wanted to release their games on. I&#8217;ll clarify.</p>
<p>Microsoft and Sony both provide a basic level of hosting for multiplayer<br />
 games on their respective services that publishers can leverage for<br />
their games to reduce costs. In a perfect world, every publisher&#8217;s<br />
developers would utilize those systems and everyone would be happy<br />
because they would always work and be accessible.</p>
<p>Unfortunately, we don&#8217;t live in a perfect world.</p>
<p>The problem EA faces with deciding between using their own servers to<br />
house stuff like stats is that Microsoft and Sony almost *definitely*<br />
have different policies for what can and can&#8217;t be recorded onto their<br />
servers, as well as how much data can be stored, how it is used, and how<br />
 much it is used. These rules are usually defined in an Acceptable Use<br />
Policy or AUP, and this is something you&#8217;ll only be familiar with if you<br />
 have ever signed up for a service that has specific resource<br />
limitations. Web hosting, cell phone data plans, and the like come to<br />
mind. </p>
<p>If EA can&#8217;t store the same data in the same way on both Microsoft and<br />
Sony&#8217;s servers, then they have to spend an indeterminable amount of time<br />
 tailoring it to each of those services, for each game they release that<br />
 would use them. That means a potential of 200% more work for them,<br />
because they&#8217;re already going to be using the EA servers on the PC<br />
versions.</p>
<p>Their solution was to normalize all that data so that every game has the<br />
 same common access point when it comes to data storage for stats and<br />
account names. They can decide how much data they want store, how it can<br />
 be used, and how much it can be used. They also open up access to their<br />
 stats servers to developers to create websites that aggregate<br />
statistics in a user-friendly format, which you can&#8217;t do for games that<br />
are only hosted on Microsoft or Sony&#8217;s systems. The only stats systems<br />
spawning from those are 1st party sites, which admittedly are usually<br />
good, but don&#8217;t necessarily offer everything a player wants. The Halo<br />
stats website is one of these, but also keep in mind&#8211; that game is only<br />
 on one platform.</p>
<p>The only disadvantage to this system is that if it goes down&#8230; it&#8217;s<br />
likely that everyone is affected across all 3 platforms. They have<br />
systems in place that are there to minimize/eliminate the possibility of<br />
 that happening, but shit does happen. There are other implications to having the systems controlled by EA, such as them being able to shut the service off whenever they want (technically, but not realistically&#8211; except for sports games).</p>
<p>TL;DR &#8211; Would you rather EA&#8217;s developers spend more time (and money) and possibly deliver a subpar experience, causing them to want to charge for more services OR put up with the occasional disconnect or technical hiccup?</p>
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