Logan Bodenhamer is a filmmaker from Lindsborg, Kansas. He has a passion for learning and is constantly experimenting with new techniques in his work. Logan graduated from Wichita State University in 2025, earning a B.A.A. in Media Arts with a concentration in Game Design, a Minor in Computer Science, and Certificates in Film and Animation. He is currently a freelance filmmaker and some of his credits include: Edge of Oblivion (Writer, Director, Editor, VFX Supervisor/Artist), Sod and Stubble (DIT/Assistant Editor), Eyes Open (Associate Producer, VFX Consultant, BMX Doc Co-Director).
“For as long as I can remember, I have always wanted to be a creative, but the road to get there hasn’t been exactly a straight line. At first, I had no idea what kind of art I wanted to make. I just wanted to make things. I had access to paper, pencils, crayons, paints, and an old office computer, so I would experiment with various mediums from Origami to artistic Power Point presentations (yes, seriously), but none of them ever stuck for very long.
I hadn’t grown up around a lot of digital media. I loved movies which I would watch from my family’s collection of DVDs, but we didn’t own any game consoles and I wasn’t allowed a lot of computer time, so I didn’t have many experiences with video games outside of the odd round of Mario Kart Wii at my Grandparents’ house. That all changed when I was introduced in the 5th grade to Scratch: a platform designed to teach programming and game design using block code. I was captured by the ability to create something interactive and immediately installed Scratch on the old office computer when I got home from school.
Game design became my new passion, and I continued to spend more time learning the medium (gradually convincing my parents to allow me more computer time because I was MAKING games, not PLAYING them). Eventually, I switched from Scratch to Unity3D as my game engine of choice and began to experiment with other forms of digital art such as Stop Motion and Image Editing. This continued into high school, where I began to pick up skills in filmmaking through Vision_Tek (the media arts class). We didn’t have any explicit game design projects in the class, so I started to learn VFX through independent research projects so that I could combine my 3D experience with the films I made.
High school was also when I began to regularly play games in addition to making them. I had fallen into a group of friends that loved playing Minecraft. That was the first game I ever bought myself and we would often play together over LAN at each other’s parties or in the school cafeteria which evolved into a server hosted from an old tower in my basement which we still play on today. My game palate expanded from there. I tried other survival games like Subnautica, which is now one of my favorites due to the immersive and unique environments, but I kept coming back to multiplayer games like Mario Kart and Phasmophobia because I love playing with friends.
After graduating high school, I attended Wichita State University to study Game Design at their media arts school: Shocker Studios. There I had my first true experience committed to studying game design full time, and I learned a lot about myself. I loved being constantly surrounded by other creative people, which reinforced my passion for an artistic career. However, a feeling that something was missing started to grow. I found that while I was surrounded by other game designers, most of my work was done alone behind my computer and I missed the activity and variety of experiences I had back in high school. This feeling peaked around summer 2023 when I had the chance to take a couple of life-changing opportunities.
The first was receiving a surprise scholarship to study abroad, which I used to take a weeklong course in London. That was my first time out of the country, and I was refreshed by being exposed to so many new experiences. The second was that the feature film “Sod and Stubble” happened to be shooting in my area throughout the month of July, so I volunteered to join the crew. It was my first experience with professional filmmaking, and I fell in love with the process. I enjoyed actively collaborating in person with the rest of the crew and came away with strong friendships and some of the best memories of my life.
The following school year was the last I had in college, and I spent it immersing myself in film projects. I soon discovered a passion for cinematography and cameras and rekindled my interest in VFX. The time eventually came to start my Senior project, where I decided to combine my game design and filmmaking backgrounds through virtual production to create “Edge of Oblivion,” a sci-fi short set in the orbit of a black hole which I consider to be my first professional project as a director. The film took a year and a half to finish and required extensive work beyond the requirements of the school, going on to become award-winning in its festival run.
I met Matt (BreakmanX) through his feature film “Eyes Open,” where I joined the crew as an Associate Producer and VFX Consultant. Through that project, I was introduced to “The Game Show” and began to work on a documentary about its history in collaboration with Darria and Malachi. I met Dustin (Maul) and Kevin (Jack Burt0n) for the first time in interviews for the doc. Shortly after that, they reconnected with Matt who became inspired to launch The Game Show again and invited me to join as a host. It’s been amazing to be a part of this growing community dedicated to the art I love, and I can’t wait to see where it goes from here!”
Logan’s Top 5 Favorite Games
Minecraft
Subnautica
Portal
Mario Kart 8 Deluxe
Phasmophobia





1 Comment
Happy to have ya on board!